Basketball on GameSpeed360
9 evaluation traits authored for basketball, each with the observable behaviours it is scored on. 5 position options, 11 practice categories, and every screen speaking basketball: a fixture is a game and it is divided into quarters.
The 9 traits a athlete is rated on
Each is scored 1–10. The behaviours listed are what a coach is actually looking at — they print on the report so a family can read what the number meant.
- 01
Ball Handling
1–10 · technicalDribbling under pressure, change of direction, change of pace, weak-hand control, protecting the ball against ball pressure, handling in pick-and-roll.
- 02
Shooting
1–10 · technicalShooting mechanics, range, catch-and-shoot, mid-range, off the dribble, shot preparation, consistency.
- 03
Passing
1–10 · decision makingPassing accuracy, court vision, timing and weight of the delivery, live-dribble passing, reading help before the pass, making the extra pass.
- 04
Defense
1–10 · tacticalDefensive stance, lateral quickness, on-ball containment, closeouts, help positioning, rotations, screen navigation, pick-and-roll coverage, transition defense.
- 05
Athleticism
1–10 · physicalSpeed, quickness, agility, vertical jump, explosiveness, balance, coordination, strength, body control, endurance.
- 06
Basketball IQ
1–10 · tacticalSpacing, reading defenses, recognizing mismatches, shot selection, clock and foul awareness, transition decisions, help-side recognition, anticipation, understanding team concepts.
- 07
Rebounding
1–10 · technicalBox-outs, positioning before the shot, timing off the floor, pursuit, offensive rebounding, securing the ball in traffic.
- 08
Leadership
1–10 · mentalCommunication on the floor, organising teammates, composure in late-game situations, unselfishness, setting standards in practice, holding teammates accountable.
- 09
Hustle
1–10 · competitiveEffort every possession, transition sprints, crashing the glass, loose balls, multiple efforts, deflections and tips, consistency of effort.
One trait set for the whole roster
Every athlete in basketball is rated on the same 9 traits above, whatever their position. You can still edit the trait set for your own program.
Position options
This sport calls the field “Position”, and it stays free text — these are the offered values, not a limit.
- PG
- SG
- SF
- PF
- C
What we call things
- A fixture
- Game
- A period
- Quarter (4 per game)
- The group
- Roster
- One of them
- Athlete
- Their number
- Jersey number
- The cycle
- Season
Practice categories
Practice-plan blocks come pre-categorised for basketball, each with its own colour on the session timeline.
- Warmup
- Ball Handling
- Shooting
- Passing
- Defense
- Rebounding
- Conditioning
- Offense
- Scrimmage
- Film / IQ
- Cooldown
Scheduled event kinds
- Practice
- Game
- Tournament
- Scrimmage
- Meeting
What basketball actually gets
Some modules are built on basketball-shaped data and are not offered in other sports. We would rather say so here than let you find out after you sign up.
- Athlete evaluations
9 authored traits
- Progress reports for families
written in basketball language
- Practice plans
11 categories
- Schedule and RSVPs
5 event kinds
- Attendance
per session, with guardian visibility
- Announcements and polls
team communication
- Box-score stats
per-fixture stat lines and trends
- Shot chart
tap-to-record by location
- Playbook and sequences
drawn plays and animated sequences
- Scouting reports
opponent profiles and game plans
- Prospect pipeline
College plan
You know basketball better than we do
A trait you would cut, one we are missing, or wording that would not survive a conversation with a parent — tell us and we will sharpen it.
Send us your basketball notes