Basketball on GameSpeed360

9 evaluation traits authored for basketball, each with the observable behaviours it is scored on. 5 position options, 11 practice categories, and every screen speaking basketball: a fixture is a game and it is divided into quarters.

The 9 traits a athlete is rated on

Each is scored 1–10. The behaviours listed are what a coach is actually looking at — they print on the report so a family can read what the number meant.

  1. 01

    Ball Handling

    110 · technical

    Dribbling under pressure, change of direction, change of pace, weak-hand control, protecting the ball against ball pressure, handling in pick-and-roll.

  2. 02

    Shooting

    110 · technical

    Shooting mechanics, range, catch-and-shoot, mid-range, off the dribble, shot preparation, consistency.

  3. 03

    Passing

    110 · decision making

    Passing accuracy, court vision, timing and weight of the delivery, live-dribble passing, reading help before the pass, making the extra pass.

  4. 04

    Defense

    110 · tactical

    Defensive stance, lateral quickness, on-ball containment, closeouts, help positioning, rotations, screen navigation, pick-and-roll coverage, transition defense.

  5. 05

    Athleticism

    110 · physical

    Speed, quickness, agility, vertical jump, explosiveness, balance, coordination, strength, body control, endurance.

  6. 06

    Basketball IQ

    110 · tactical

    Spacing, reading defenses, recognizing mismatches, shot selection, clock and foul awareness, transition decisions, help-side recognition, anticipation, understanding team concepts.

  7. 07

    Rebounding

    110 · technical

    Box-outs, positioning before the shot, timing off the floor, pursuit, offensive rebounding, securing the ball in traffic.

  8. 08

    Leadership

    110 · mental

    Communication on the floor, organising teammates, composure in late-game situations, unselfishness, setting standards in practice, holding teammates accountable.

  9. 09

    Hustle

    110 · competitive

    Effort every possession, transition sprints, crashing the glass, loose balls, multiple efforts, deflections and tips, consistency of effort.

One trait set for the whole roster

Every athlete in basketball is rated on the same 9 traits above, whatever their position. You can still edit the trait set for your own program.

Position options

This sport calls the field “Position”, and it stays free text — these are the offered values, not a limit.

  • PG
  • SG
  • SF
  • PF
  • C

What we call things

A fixture
Game
A period
Quarter (4 per game)
The group
Roster
One of them
Athlete
Their number
Jersey number
The cycle
Season

Practice categories

Practice-plan blocks come pre-categorised for basketball, each with its own colour on the session timeline.

  • Warmup
  • Ball Handling
  • Shooting
  • Passing
  • Defense
  • Rebounding
  • Conditioning
  • Offense
  • Scrimmage
  • Film / IQ
  • Cooldown

Scheduled event kinds

  • Practice
  • Game
  • Tournament
  • Scrimmage
  • Meeting

What basketball actually gets

Some modules are built on basketball-shaped data and are not offered in other sports. We would rather say so here than let you find out after you sign up.

  • Athlete evaluations

    9 authored traits

  • Progress reports for families

    written in basketball language

  • Practice plans

    11 categories

  • Schedule and RSVPs

    5 event kinds

  • Attendance

    per session, with guardian visibility

  • Announcements and polls

    team communication

  • Box-score stats

    per-fixture stat lines and trends

  • Shot chart

    tap-to-record by location

  • Playbook and sequences

    drawn plays and animated sequences

  • Scouting reports

    opponent profiles and game plans

  • Prospect pipeline

    College plan

You know basketball better than we do

A trait you would cut, one we are missing, or wording that would not survive a conversation with a parent — tell us and we will sharpen it.

Send us your basketball notes