Football on GameSpeed360
9 evaluation traits authored for football, each with the observable behaviours it is scored on. 10 position options, 11 practice categories, and every screen speaking football: a fixture is a game and it is divided into quarters.
The 9 traits a player is rated on
Each is scored 1–10. The behaviours listed are what a coach is actually looking at — they print on the report so a family can read what the number meant.
- 01
Football IQ
1–10 · tacticalUnderstanding formations, assignments, reads, tendencies, situational football, adjustments, and ability to anticipate plays.
- 02
Athleticism
1–10 · physicalSpeed, acceleration, agility, explosiveness, balance, coordination, flexibility, and ability to perform at game speed.
- 03
Technique
1–10 · technicalPosition-specific fundamentals, body positioning, hand placement, leverage, footwork, mechanics, and consistency.
- 04
Decision Making
1–10 · decision makingAbility to quickly process information, make correct reads, identify opportunities, avoid mistakes, and execute under pressure.
- 05
Physicality
1–10 · physicalAbility to initiate and absorb contact, leverage, toughness, balance through contact, and willingness to compete physically.
- 06
Execution
1–10 · technicalConsistency in assignments, technique, timing, fundamentals, and ability to execute the game plan.
- 07
Speed & Explosiveness
1–10 · physicalBurst, acceleration, closing speed, change of direction, pursuit, and ability to create separation.
- 08
Communication
1–10 · mentalPre-snap communication, adjustments, coverage calls, blocking communication, leadership, and ability to keep teammates aligned.
- 09
Motor
1–10 · competitivePursuit effort, blocking effort, recovery after mistakes, special-teams effort, and consistency from the first snap to the last.
One trait set for the whole roster
Every player in football is rated on the same 9 traits above, whatever their position. You can still edit the trait set for your own program.
Position options
This sport calls the field “Position”, and it stays free text — these are the offered values, not a limit.
- QB
- RB
- WR
- TE
- OL
- DL
- LB
- DB
- K
- P
What we call things
- A fixture
- Game
- A period
- Quarter (4 per game)
- The group
- Roster
- One of them
- Player
- Their number
- Jersey number
- The cycle
- Season
Practice categories
Practice-plan blocks come pre-categorised for football, each with its own colour on the session timeline.
- Warmup / Activation
- Individual / Position
- Offense
- Defense
- Special Teams
- 7-on-7
- Inside Run
- Team Period
- Conditioning
- Film / IQ
- Cooldown
Scheduled event kinds
- Practice
- Game
- Scrimmage
- Meeting
What football actually gets
Some modules are built on basketball-shaped data and are not offered in other sports. We would rather say so here than let you find out after you sign up.
- Athlete evaluations
9 authored traits
- Progress reports for families
written in football language
- Practice plans
11 categories
- Schedule and RSVPs
4 event kinds
- Attendance
per session, with guardian visibility
- Announcements and polls
team communication
- Box-score stats
not available for this sport yet
- Shot chart
not available for this sport yet
- Playbook and sequences
not available for this sport yet
- Scouting reports
not available for this sport yet
- Prospect pipeline
not available for this sport yet
You know football better than we do
A trait you would cut, one we are missing, or wording that would not survive a conversation with a parent — tell us and we will sharpen it.
Send us your football notes