Football on GameSpeed360

9 evaluation traits authored for football, each with the observable behaviours it is scored on. 10 position options, 11 practice categories, and every screen speaking football: a fixture is a game and it is divided into quarters.

The 9 traits a player is rated on

Each is scored 1–10. The behaviours listed are what a coach is actually looking at — they print on the report so a family can read what the number meant.

  1. 01

    Football IQ

    110 · tactical

    Understanding formations, assignments, reads, tendencies, situational football, adjustments, and ability to anticipate plays.

  2. 02

    Athleticism

    110 · physical

    Speed, acceleration, agility, explosiveness, balance, coordination, flexibility, and ability to perform at game speed.

  3. 03

    Technique

    110 · technical

    Position-specific fundamentals, body positioning, hand placement, leverage, footwork, mechanics, and consistency.

  4. 04

    Decision Making

    110 · decision making

    Ability to quickly process information, make correct reads, identify opportunities, avoid mistakes, and execute under pressure.

  5. 05

    Physicality

    110 · physical

    Ability to initiate and absorb contact, leverage, toughness, balance through contact, and willingness to compete physically.

  6. 06

    Execution

    110 · technical

    Consistency in assignments, technique, timing, fundamentals, and ability to execute the game plan.

  7. 07

    Speed & Explosiveness

    110 · physical

    Burst, acceleration, closing speed, change of direction, pursuit, and ability to create separation.

  8. 08

    Communication

    110 · mental

    Pre-snap communication, adjustments, coverage calls, blocking communication, leadership, and ability to keep teammates aligned.

  9. 09

    Motor

    110 · competitive

    Pursuit effort, blocking effort, recovery after mistakes, special-teams effort, and consistency from the first snap to the last.

One trait set for the whole roster

Every player in football is rated on the same 9 traits above, whatever their position. You can still edit the trait set for your own program.

Position options

This sport calls the field “Position”, and it stays free text — these are the offered values, not a limit.

  • QB
  • RB
  • WR
  • TE
  • OL
  • DL
  • LB
  • DB
  • K
  • P

What we call things

A fixture
Game
A period
Quarter (4 per game)
The group
Roster
One of them
Player
Their number
Jersey number
The cycle
Season

Practice categories

Practice-plan blocks come pre-categorised for football, each with its own colour on the session timeline.

  • Warmup / Activation
  • Individual / Position
  • Offense
  • Defense
  • Special Teams
  • 7-on-7
  • Inside Run
  • Team Period
  • Conditioning
  • Film / IQ
  • Cooldown

Scheduled event kinds

  • Practice
  • Game
  • Scrimmage
  • Meeting

What football actually gets

Some modules are built on basketball-shaped data and are not offered in other sports. We would rather say so here than let you find out after you sign up.

  • Athlete evaluations

    9 authored traits

  • Progress reports for families

    written in football language

  • Practice plans

    11 categories

  • Schedule and RSVPs

    4 event kinds

  • Attendance

    per session, with guardian visibility

  • Announcements and polls

    team communication

  • Box-score stats

    not available for this sport yet

  • Shot chart

    not available for this sport yet

  • Playbook and sequences

    not available for this sport yet

  • Scouting reports

    not available for this sport yet

  • Prospect pipeline

    not available for this sport yet

You know football better than we do

A trait you would cut, one we are missing, or wording that would not survive a conversation with a parent — tell us and we will sharpen it.

Send us your football notes