Golf on GameSpeed360

9 evaluation traits authored for golf, each with the observable behaviours it is scored on. 6 lineup options, 10 practice categories, and every screen speaking golf: a fixture is a tournament and it is divided into rounds.

The 9 traits a golfer is rated on

Each is scored 1–10. The behaviours listed are what a coach is actually looking at — they print on the report so a family can read what the number meant.

  1. 01

    Driving

    110 · technical

    Distance, accuracy, launch consistency, clubface control, shot shape, and ability to manage tee-shot risk.

  2. 02

    Iron Play

    110 · technical

    Distance control, accuracy, trajectory, approach consistency, club selection, and ability to attack appropriate targets.

  3. 03

    Short Game

    110 · technical

    Chipping, pitching, bump-and-run, trajectory control, touch, and ability to recover from difficult positions.

  4. 04

    Putting

    110 · technical

    Start line, distance control, green reading, speed control, consistency, and performance under pressure.

  5. 05

    Course Management

    110 · tactical

    Club selection, risk/reward decisions, target selection, positioning, strategy, and ability to minimize unnecessary mistakes.

  6. 06

    Shot Making

    110 · technical

    Ability to control trajectory, spin, direction, shape, and distance based on course conditions.

  7. 07

    Mental Game

    110 · mental

    Focus, emotional control, confidence, resilience, routine, and ability to move on from mistakes.

  8. 08

    Decision Making

    110 · decision making

    Strategic choices based on lie, wind, hazards, score, pin location, and competitive situation.

  9. 09

    Consistency

    110 · competitive

    Ability to reproduce reliable swings, routines, decisions, and scoring performance.

One trait set for the whole squad

Every golfer in golf is rated on the same 9 traits above, whatever their lineup. You can still edit the trait set for your own program.

Lineup options

This sport calls the field “Lineup”, and it stays free text — these are the offered values, not a limit.

  • No. 1
  • No. 2
  • No. 3
  • No. 4
  • No. 5
  • No. 6

What we call things

A fixture
Tournament
A period
Round (2 per tournament)
The group
Squad
One of them
Golfer
Their number
Lineup spot
The cycle
Season

Practice categories

Practice-plan blocks come pre-categorised for golf, each with its own colour on the session timeline.

  • Warmup / Activation
  • Driving Range
  • Iron Play
  • Short Game
  • Putting
  • Bunker Play
  • On-Course Play
  • Course Management
  • Mental / Routine
  • Cooldown

Scheduled event kinds

  • Practice
  • Tournament
  • Qualifying Round
  • Meeting

What golf actually gets

Some modules are built on basketball-shaped data and are not offered in other sports. We would rather say so here than let you find out after you sign up.

  • Athlete evaluations

    9 authored traits

  • Progress reports for families

    written in golf language

  • Practice plans

    10 categories

  • Schedule and RSVPs

    4 event kinds

  • Attendance

    per session, with guardian visibility

  • Announcements and polls

    team communication

  • Box-score stats

    not available for this sport yet

  • Shot chart

    not available for this sport yet

  • Playbook and sequences

    not available for this sport yet

  • Scouting reports

    not available for this sport yet

  • Prospect pipeline

    not available for this sport yet

You know golf better than we do

A trait you would cut, one we are missing, or wording that would not survive a conversation with a parent — tell us and we will sharpen it.

Send us your golf notes