Soccer on GameSpeed360
9 evaluation traits authored for soccer, each with the observable behaviours it is scored on. 8 position options, 11 practice categories, and every screen speaking soccer: a fixture is a match and it is divided into halves.
The 9 traits a player is rated on
Each is scored 1–10. The behaviours listed are what a coach is actually looking at — they print on the report so a family can read what the number meant.
- 01
Ball Control
1–10 · technicalManipulating, protecting and carrying the ball under pressure; both feet; close control in tight spaces; changing direction and speed while keeping possession.
- 02
First Touch
1–10 · technicalQuality and purpose of the first touch; receiving with multiple surfaces; touch into space; preparing the next action; composure under pressure.
- 03
Passing & Vision
1–10 · decision makingAccuracy, timing, weight and variety; identifying passing lanes; scanning before receiving; playing forward; exploiting space.
- 04
Finishing
1–10 · technicalTechnique and accuracy inside and outside the box; composure; both feet and head; shot selection; finishing quickly under pressure; rebounds.
- 05
1v1 Attacking
1–10 · technicalBeating defenders through speed, deception, skill and changes of direction and pace; knowing when to take on a defender versus combine or recycle.
- 06
Defending & Pressing
1–10 · tacticalTechnique, body positioning, timing of challenges, containment, pressing triggers, recovery defending, forcing play one way, winning possession without unnecessary fouls.
- 07
Positioning & Awareness
1–10 · tacticalPositional responsibilities; scanning; spatial awareness; finding and exploiting space; anticipating developing plays.
- 08
Work Rate
1–10 · competitiveConsistent effort; transition speed; recovering defensively; pressing intensity; off-ball movement; sustaining performance late in matches.
- 09
Communication
1–10 · mentalClear, timely, purposeful verbal and nonverbal communication; organising teammates; information before receiving; communicating through transitions.
One trait set for the whole roster
Every player in soccer is rated on the same 9 traits above, whatever their position. You can still edit the trait set for your own program.
Position options
This sport calls the field “Position”, and it stays free text — these are the offered values, not a limit.
- GK
- CB
- FB
- CDM
- CM
- CAM
- W
- ST
What we call things
- A fixture
- Match
- A period
- Half (2 per match)
- The group
- Roster
- One of them
- Player
- Their number
- Jersey number
- The cycle
- Season
Practice categories
Practice-plan blocks come pre-categorised for soccer, each with its own colour on the session timeline.
- Warmup / Activation
- Rondo / Possession
- Technical / First Touch
- Passing Patterns
- Finishing
- Defending / Pressing
- Set Pieces
- Small-Sided Games
- Conditioning
- Film / IQ
- Cooldown
Scheduled event kinds
- Training
- Match
- Tournament
- Friendly
- Meeting
What soccer actually gets
Some modules are built on basketball-shaped data and are not offered in other sports. We would rather say so here than let you find out after you sign up.
- Athlete evaluations
9 authored traits
- Progress reports for families
written in soccer language
- Practice plans
11 categories
- Schedule and RSVPs
5 event kinds
- Attendance
per session, with guardian visibility
- Announcements and polls
team communication
- Box-score stats
not available for this sport yet
- Shot chart
not available for this sport yet
- Playbook and sequences
drawn plays and animated sequences
- Scouting reports
not available for this sport yet
- Prospect pipeline
not available for this sport yet
You know soccer better than we do
A trait you would cut, one we are missing, or wording that would not survive a conversation with a parent — tell us and we will sharpen it.
Send us your soccer notes