Wrestling on GameSpeed360

9 evaluation traits authored for wrestling, each with the observable behaviours it is scored on. 4 weight class options, 10 practice categories, and every screen speaking wrestling: a fixture is a match and it is divided into periods.

The 9 traits a wrestler is rated on

Each is scored 1–10. The behaviours listed are what a coach is actually looking at — they print on the report so a family can read what the number meant.

  1. 01

    Takedowns

    110 · technical

    Setup ability, penetration, finishing technique, chain wrestling, timing, and ability to score against resistance.

  2. 02

    Defense

    110 · technical

    Stance, motion, head/hands position, sprawls, down-blocks, hip pressure, recovery, and ability to prevent scoring.

  3. 03

    Hand Fighting

    110 · technical

    Hand position, ties, pressure, wrist control, snaps, setups, and ability to create offensive opportunities.

  4. 04

    Escapes

    110 · technical

    Technical execution, explosiveness, hand fighting, hip movement, awareness, and ability to escape under pressure.

  5. 05

    Turns / Top Control

    110 · technical

    Riding technique, pressure, breakdowns, turns, control, transitions, and ability to maintain advantageous position.

  6. 06

    Mat Awareness

    110 · tactical

    Understanding position, boundaries, score, time, clock management, and situational opportunities.

  7. 07

    Chain Wrestling

    110 · decision making

    Ability to transition from one attack to another when the first move is defended.

  8. 08

    Physicality

    110 · physical

    Strength, explosiveness, balance, toughness, leverage, and ability to maintain control through contact.

  9. 09

    Mental Toughness

    110 · mental

    Composure, resilience, confidence, discipline, ability to recover after mistakes, and willingness to compete through fatigue.

One trait set for the whole roster

Every wrestler in wrestling is rated on the same 9 traits above, whatever their weight class. You can still edit the trait set for your own program.

Weight class options

This sport calls the field “Weight class”, and it stays free text — these are the offered values, not a limit.

  • Lightweight
  • Middleweight
  • Upperweight
  • Heavyweight

What we call things

A fixture
Match
A period
Period (3 per match)
The group
Roster
One of them
Wrestler
Their number
Weight class
The cycle
Season

Practice categories

Practice-plan blocks come pre-categorised for wrestling, each with its own colour on the session timeline.

  • Warmup / Activation
  • Drilling
  • Takedowns
  • Top / Rides
  • Bottom / Escapes
  • Hand Fighting
  • Live Wrestling
  • Conditioning
  • Film / IQ
  • Cooldown

Scheduled event kinds

  • Practice
  • Dual Match
  • Tournament
  • Scrimmage
  • Meeting

What wrestling actually gets

Some modules are built on basketball-shaped data and are not offered in other sports. We would rather say so here than let you find out after you sign up.

  • Athlete evaluations

    9 authored traits

  • Progress reports for families

    written in wrestling language

  • Practice plans

    10 categories

  • Schedule and RSVPs

    5 event kinds

  • Attendance

    per session, with guardian visibility

  • Announcements and polls

    team communication

  • Box-score stats

    not available for this sport yet

  • Shot chart

    not available for this sport yet

  • Playbook and sequences

    not available for this sport yet

  • Scouting reports

    not available for this sport yet

  • Prospect pipeline

    not available for this sport yet

You know wrestling better than we do

A trait you would cut, one we are missing, or wording that would not survive a conversation with a parent — tell us and we will sharpen it.

Send us your wrestling notes