Wrestling on GameSpeed360
9 evaluation traits authored for wrestling, each with the observable behaviours it is scored on. 4 weight class options, 10 practice categories, and every screen speaking wrestling: a fixture is a match and it is divided into periods.
The 9 traits a wrestler is rated on
Each is scored 1–10. The behaviours listed are what a coach is actually looking at — they print on the report so a family can read what the number meant.
- 01
Takedowns
1–10 · technicalSetup ability, penetration, finishing technique, chain wrestling, timing, and ability to score against resistance.
- 02
Defense
1–10 · technicalStance, motion, head/hands position, sprawls, down-blocks, hip pressure, recovery, and ability to prevent scoring.
- 03
Hand Fighting
1–10 · technicalHand position, ties, pressure, wrist control, snaps, setups, and ability to create offensive opportunities.
- 04
Escapes
1–10 · technicalTechnical execution, explosiveness, hand fighting, hip movement, awareness, and ability to escape under pressure.
- 05
Turns / Top Control
1–10 · technicalRiding technique, pressure, breakdowns, turns, control, transitions, and ability to maintain advantageous position.
- 06
Mat Awareness
1–10 · tacticalUnderstanding position, boundaries, score, time, clock management, and situational opportunities.
- 07
Chain Wrestling
1–10 · decision makingAbility to transition from one attack to another when the first move is defended.
- 08
Physicality
1–10 · physicalStrength, explosiveness, balance, toughness, leverage, and ability to maintain control through contact.
- 09
Mental Toughness
1–10 · mentalComposure, resilience, confidence, discipline, ability to recover after mistakes, and willingness to compete through fatigue.
One trait set for the whole roster
Every wrestler in wrestling is rated on the same 9 traits above, whatever their weight class. You can still edit the trait set for your own program.
Weight class options
This sport calls the field “Weight class”, and it stays free text — these are the offered values, not a limit.
- Lightweight
- Middleweight
- Upperweight
- Heavyweight
What we call things
- A fixture
- Match
- A period
- Period (3 per match)
- The group
- Roster
- One of them
- Wrestler
- Their number
- Weight class
- The cycle
- Season
Practice categories
Practice-plan blocks come pre-categorised for wrestling, each with its own colour on the session timeline.
- Warmup / Activation
- Drilling
- Takedowns
- Top / Rides
- Bottom / Escapes
- Hand Fighting
- Live Wrestling
- Conditioning
- Film / IQ
- Cooldown
Scheduled event kinds
- Practice
- Dual Match
- Tournament
- Scrimmage
- Meeting
What wrestling actually gets
Some modules are built on basketball-shaped data and are not offered in other sports. We would rather say so here than let you find out after you sign up.
- Athlete evaluations
9 authored traits
- Progress reports for families
written in wrestling language
- Practice plans
10 categories
- Schedule and RSVPs
5 event kinds
- Attendance
per session, with guardian visibility
- Announcements and polls
team communication
- Box-score stats
not available for this sport yet
- Shot chart
not available for this sport yet
- Playbook and sequences
not available for this sport yet
- Scouting reports
not available for this sport yet
- Prospect pipeline
not available for this sport yet
You know wrestling better than we do
A trait you would cut, one we are missing, or wording that would not survive a conversation with a parent — tell us and we will sharpen it.
Send us your wrestling notes